Kategori Tickwise

Tickwise in Unity

The part I actually cared about When I started Tickwise, the plan said the Rust core comes first and the engine bridges come later. That order was deliberate. The core had to be shaped for a language boundary it had…

Find Your First Desync in 15 Minutes

The bravest corner of game networking One corner of game networking always struck me as braver than the rest: fighting games. Multiplayer architecture was my main interest for most of my career, before mobile gaming pulled me toward other problems,…